

_____________
- Designed without the use of AI.

The Idea.

A board game full of action and excitement.
A world of heists, scams, and thieves.

Design.

Clear geometric shapes.
Rounded corners.
Simplicity and minimalism.
A design built around symbols.
The entire design concept is built around the world of heist films, reflected in the colors, motifs, and even promotional materials.

Pictograms.

Pictogrami odráží estetiku celéha designu přesto jsou navrženy tak aby působili hravě a byli jednoduché k rozpoznání a zapamatování
100
Over
different designs.
11
actively used
for easy navigation.
…
3D Models.
I use 3D models not only in the design of playing cards, but also to create a minimalist yet visually striking design.

Cards.

Minimalism.
Background – gradient.
Pictograms – maximum of three.
Motif – 3D model.
In designing the playing cards, I wanted to differentiate myself from other board games. That's why I decided not to use simple vector images or complex illustrations.

Packeging.

When designing the packaging for this game, I focused not only on minimalist design and overall visual appeal, but also on its functionality and usability.
The entire game is designed to be played easily almost anywhere and not take up too much time. I applied the same thinking to the packaging design. This box fits anywhere it’s needed, is durable enough to withstand even the toughest journeys, and makes it simple to pack everything away after play.

Foto + Video.


A few words to conclude.
This board game is the result of my project driven purely by an interest in creating games, both digital and tabletop. The entire project, including all the breaks for my studies, took a little over a year. However, the idea for this game is even older.
I’m not sure whether I will produce the game myself or try to have it produced by a larger company with more experience in board games. It’s even possible that this game may never be released, but only time will tell…